The expected cameos are there and there is some excitement to them, but it goes much further than nods - I felt that Rapture winds up tainted and diminished by its new status as dependent on Columbia's cast. While there's a sense that someone's been over the original BioShock with the finest of tooth-combs, both to identify possible gaps and to satisfy lingering fan questions, too often it feels contrived, convenient, unconvincing. It finds a clutch of unanswered questions or glossed-over character fates, and uses those as an excuse to insert situations wherein people from each universe have been communicating or otherwise affecting the situation on the other side. Clearly I won't go into detail as once the spoiler avalanche starts I don't know that I could stop it, but this goes further than before in terms of inextricably linking the two worlds. Burial At Sea is an overt claim of ownership over both BioShock fictions - Rapture's city beneath the sea and Columbia's city above the clouds. I'm going to start with the latter, primarily to get the moaning out of my system. So here we are, back in Rapture, now controlling Infinite's AI companion/plot device Elizabeth in a relatively lengthy DLC campaign with dual goals: 1) introduce true stealth to BioShock and 2) close off any lingering plot holes (and indeed plot contrivances) from both BioShock and BioShock Infinite. To see this content please enable targeting cookies.
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